Barian's Chaos Draw
Spell Normal

Barian's Chaos Draw

  • Archetype:
  • Barian's

  • View:
  • 4347




To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects; ● Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. ● Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
46± 6/ 100
Power Score
Intrinsic 48
Deck 50

Barian's Chaos Draw — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 50 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Barian's Chaos Draw converts a single Draw Phase draw into board presence: its second mode Special Summons up to 2 monsters from the Deck and immediately Xyz Summons a Number from materials the player controls, which is the source of its combo_conversion score. Its activation window is narrow, since it must be the normal draw in the Draw Phase and held until Main Phase 1, so accessibility is only moderate despite 123 sampled decks running it. The card has no opponent interaction and is not a material body, so those axes stay low; high deck presence and a strong Seventh/Number partner list confirm it is played, not that it is intrinsically powerful. The score is tempered by the absence of combo and guide evidence and by a dominant Shark home (38%).

Axis scores

Axis Score Evidence
Accessibility 45 Live only when drawn on the normal Draw Phase draw and held to Main Phase 1, but 123 sampled decks run it (observed; timing clause verified from text).
Combo & Conversion 68 Mode 2 Special Summons up to 2 monsters and Xyz Summons a Number from controlled materials, a high ceiling from one card (verified from text); no combo boards supplied to confirm conversion (inferred).
Resource Economy 60 Spends the card to put up to 2 Deck monsters plus an Xyz onto the field, a net board gain for one card (inferred from text).
Effect & Interaction 5 No negation, removal, or disruption on the card itself; its Special Summons negate effects of the summoned monsters only (verified from text).
Material Utility 20 It is a Spell and cannot be used as material; its value is in enabling Xyz Summons (verified from text).
Resilience & Flexibility 35 Single-card, single-window line that needs a Number monster in the Deck and a Seventh Normal Spell for mode 1 (inferred from text and partner list).
Deck-Building Efficiency 55 Average 1.57 copies per deck, with 82 of 123 decks running one; no garnet, but support pieces (Number, Seventh) are required (observed from deck stats; inferred for support requirements).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 48, Deck ≈ 50, Meta = provisional. Modifiers: Draw-phase timing restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts one card into a Special Summon of up to 2 monsters plus an Xyz Summon (verified from text)
  • Live in 123 sampled decks across 22 archetypes, with 86% in one gameplay type (observed)
  • Strong partner density with Seventh and Number support, e.g. Rank-Up-Magic The Seventh One at 74% (observed)

Weaknesses

  • Draw-phase-only activation window makes it a dead draw otherwise (verified from text)
  • No opponent interaction and no material value (verified from text)
  • Requires Number and Seventh support, so it does not work in isolation (inferred)
  • Shark archetype accounts for 38% of decks, so the sample is concentrated (observed)

Counters / choke points

  • No counter cards are evidenced in this pack; any response has to fit the Draw Phase reveal to Main Phase 1 window (inferred).

Best use

Starter / Combo enabler. Decks: Shark, Galaxy Photon.

Evidence & gaps

  • Verified: Draw Phase draw and Main Phase 1 activation window (card text); Mode 1 sends a Seventh Normal Spell from Deck to GY (card text); Mode 2 Special Summons up to 2 monsters, negates their effects, then Xyz Summons a Number (card text)
  • Observed: 123 sampled decks run it; 82 at 1 copy, 12 at 2, 29 at 3 (average 1.57); Shark 38.2% and Galaxy Photon 23.6% of decks; Top partners Rank-Up-Magic The Seventh One (74%) and Seventh Ascension (63.4%)
  • Inferred: Combo conversion is high in principle but unconfirmed by any recorded board; Requires Number monsters in the Deck to be useful under mode 2; Seventh Normal Spell in mode 1 depends on deck composition
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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